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Lots of 2nd gtx 1070's available recently

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These new cards come with a "ray tracing engine". It's something that even the current generation of cards, 1080 Ti couldn't hope to match in real time. Comparing them to consoles is like comparing a Ferrari to a clapped out 2001 Mondeo.

 

The shots of with and without RT enabled are quite impressive.

 

Any graphics engines out there that exploits RT for the new cards to get going on?

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Still, I am not impressed. Certainly not enough to build decent gaming pc to replace current gaming platform ps4 pro.

I was very impressed by 3dfx cards 20 years ago, I liked GeForce 256, spend almost 2 months salaries on that one back in the day, I absolutely loved it. Radeon 8500, Gf4 ti and all that direct x 8, T&L etc.

 

I am watching now ray tracing and I don't feel nothing special. It's nice, but there is that "seen it all before feeling".

I think I am gonna skip this one and stick to console gaming for now.

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Any graphics engines out there that exploits RT for the new cards to get going on?

 

Haven't googled it, but I expect that nvidia have been working with games developers for the past year at least on making use of the RT functions in the new cards.

 

---------- Post added 22-08-2018 at 10:15 ----------

 

Still, I am not impressed. Certainly not enough to build decent gaming pc to replace current gaming platform ps4 pro.

I was very impressed by 3dfx cards 20 years ago, I liked GeForce 256, spend almost 2 months salaries on that one back in the day, I absolutely loved it. Radeon 8500, Gf4 ti and all that direct x 8, T&L etc.

 

I am watching now ray tracing and I don't feel nothing special. It's nice, but there is that "seen it all before feeling".

I think I am gonna skip this one and stick to console gaming for now.

 

You have seen it all before, but only in films. Because RT until now was something that took seconds per frame, or minutes or hours per frame, depending on how complex and how far back in time you go.

To have RT done in real time is a huge leap.

 

Broad Game Adoption of Real-Time Ray Tracing

Games that will feature real-time ray tracing include the following, with more to come:

 

Assetto Corsa Competizione from Kunos Simulazioni/505 Games

Atomic Heart from Mundfish

Battlefield V from EA/DICE

Control from Remedy Entertainment/505 Games

Enlisted from Gaijin Entertainment/Darkflow Software

Justice from NetEase

JX3 from Kingsoft

MechWarrior 5: Mercenaries from Piranha Games

Metro Exodus from 4A Games

ProjectDH from Nexon’s devCAT Studio

Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes

 

Broad Game Adoption of DLSS

Games that will use DLSS include the following, with more to come:

 

Ark: Survival Evolved from Studio Wildcard

Atomic Heart from Mundfish

Dauntless from Phoenix Labs

Final Fantasy XV from Square Enix

Fractured Lands from Unbroken Studios

Hitman 2 from IO Interactive/Warner Bros.

Islands of Nyne from Define Human Studios

Justice from NetEase

JX3 from Kingsoft

Mechwarrior 5: Mercenaries from Piranha Games

PlayerUnknown’s Battlegrounds from PUBG Corp.

Remnant: From the Ashes from Arc Games

Serious Sam 4: Planet Badass from Croteam/Devolver Digital

Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes

The Forge Arena from Freezing Raccoon Studios

We Happy Few from Compulsion Games / Gearbox

 

---------- Post added 22-08-2018 at 10:29 ----------

 

I used to love Mechwarrior, when it was wireframe!

 

https://www.nvidia.com/en-us/geforce/news/mechwarrior-5-mercenaries-rtx-ray-tracing-technologies/

 

I might even pay for this latest one!

Edited by Cyclone

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